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Sanctum | Strategy, Sorcery, SubterfugeSanctum | Strategy, Sorcery, Subterfuge
 

 

 

Minions

A minion is one individual person or monster.


Minion Data

Minion Types

Recruit Classes

Spells that Create Recruits

What spells create recruits?

Do any spells change a recruit to a monster, or vice versa?


Minion Data

Minion Types.

  • There are 2 types of minions in Sanctum.
  • Recruit. A recruit is a minion.
    • You can train recruits in your structures. Most recruits are created this way. Some spells also create recruits instantly.
    • Recruits are usually player-controlled by their owner.
  • Monster. A monster is a minion.
    • Monsters are created only by casting spells.
    • Monsters are usually computer-controlled (even if friendly).
    • Many monsters are stronger in combat than one recruit.

Recruit Classes.

  • There are 2 classes of recruits in Sanctum.

Recruit Class

Attack Type

Combat Rounds

Damage & Type

Armor

swordsman

1 hand attack

rounds 2 to 10

2 hand damage

1

archer

1 missile attack

rounds 1 to 10

2 missile damage

0

  • Some spells can create special recruits who are both swordsman and archer. Such recruits have both hand and missile attacks.

Spells that Create Recruits

What spells create recruits?

  • Dark Minion, Hollow Jester: These spell create 1 swordsman in a target group.
  • Dragon's Teeth: This spell creates 2 swordsmen of random nations in a target structure.
  • Ancient King, Bard, Bellwether, Brother Wolf, Sawbones, Warlord, all 12 Heroes: These spells create 1 “veteran” recruit in the target structure or group.
  • Zana's Champion: This spell destroys a friendly structure and creates a strong Vision swordsman.
  • Jade Gargoyle: This spell removes a friendly recruit from the game, and creates a Gargoyle swordsman.
  • Narh'u'ha: This spell creates a unique neutral Djinn archer with some curious properties.
  • Rakshasa: This spell creates a computer-controlled recruit. It can be targeted anywhere on the board, like most monsters.
  • Nomadic Tribe, Volunteers, Zana's Blessing: These spells create new recruits in their group when a specific event happens.
  • Citizens' Militia: This spell creates a combat-hopper group of 4 Vision swordsmen.

Do any spells change a recruit to a monster, or vice versa? Briefly, no. Recruits and monsters use incompatible data structures. It is not possible to have one object act as both a recruit and as a monster.

Some spells such as Lycanthropy or Karkara may appear to do this, but they actually replace the recruits instead. This consists of two separate actions: (a) remove the recruits from the game, (b) create new monster(s) to take their place.


 

 

 

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