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Minions
A minion is one individual person or monster.
Minion Data
Minion Types
Recruit Classes
Spells that Create Recruits
What spells create recruits?
Do any spells change a recruit to a monster, or vice versa?
Minion Data
Minion Types.
- There are 2 types of minions in Sanctum.
- Recruit. A recruit is a minion.
- You can train recruits in your structures. Most recruits are created
this way. Some spells also create recruits instantly.
- Recruits are usually player-controlled by their owner.
- Monster. A monster is a minion.
- Monsters are created only by casting spells.
- Monsters are usually computer-controlled (even if friendly).
- Many monsters are stronger in combat than one recruit.
Recruit Classes.
- There are 2 classes of recruits in Sanctum.
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Recruit Class
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Attack Type
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Combat Rounds
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Damage & Type
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Armor
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swordsman
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1 hand attack
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rounds 2 to 10
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2 hand damage
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1
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archer
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1 missile attack
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rounds 1 to 10
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2 missile damage
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0
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- Some spells can create special recruits who are both swordsman and archer.
Such recruits have both hand and missile attacks.
Spells that Create Recruits
What spells create recruits?
- Dark Minion, Hollow Jester: These spell create 1 swordsman in a
target group.
- Dragon's Teeth: This spell creates 2 swordsmen of random nations
in a target structure.
- Ancient King, Bard, Bellwether, Brother Wolf, Sawbones, Warlord, all
12 Heroes: These spells create 1 veteran
recruit in the target structure or group.
- Zana's Champion: This spell destroys a friendly structure and creates
a strong Vision swordsman.
- Jade Gargoyle: This spell removes a friendly recruit from the game,
and creates a Gargoyle swordsman.
- Narh'u'ha: This spell creates a unique neutral Djinn archer with
some curious properties.
- Rakshasa: This spell creates a computer-controlled recruit. It can
be targeted anywhere on the board, like most monsters.
- Nomadic Tribe, Volunteers, Zana's Blessing: These spells create new
recruits in their group when a specific event happens.
- Citizens' Militia: This spell creates a combat-hopper
group of 4 Vision swordsmen.
Do any spells change a recruit to a monster, or vice
versa? Briefly, no. Recruits and monsters use incompatible data structures.
It is not possible to have one object act as both a recruit and as a monster.
Some spells such as Lycanthropy or Karkara may appear to do this, but
they actually replace
the recruits instead. This consists of two separate actions: (a) remove the
recruits from the game, (b) create new monster(s) to take their place.
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