Novices
A novice is an untrained person. Each novice can be trained as a recruit.
This is your primary source of reinforcements during a game. Some spells
also instantly create novices.
Novice Rules
Properties of Novices
Novice Production
Novices and Structures
Spells that Create and Eliminate Novices
What spells create novices?
What spells eliminate novices?
What spells otherwise affect novices?
Novice Rules
Properties of Novices.
- Every novice has a nation,
but no stats or abilities.
- Novices don’t appear on the board. They are visible only when you peek into
their structure.
- Novices don't move. They don't prevent enemy groups from entering their
structure.
- Novices don't fight. They have no effect in combat.
- A novice is not a spell target. It cannot be targeted by any spells.
Novice Production.
- Owned structures produce new novices at regular
intervals.
- All novices produced by structures will be of the nation affiliated with
the structure owner's house.
(If you capture a structure from your opponent, it will produce your novices
as long as you own it.)
Novices and Structures.
- Each novice-producing structure can hold a maximum of 8 novices.
- If a structure is full, it won’t produce any more novices.
- Whenever a structure is captured,
all novices in the structure are eliminated. Hint: Use them or lose
them!
Spells that Create and Eliminate Novices
What spells create novices?
- Allies (2 Elves), Army of Light (2 Visions), Spawn of Toganni
(2 Gargoyles): These spells create 2 novices of the specified nation in the
target structure.
- Fertility: This spells speeds up its target structure's novice production
rate to 1 novice every turn.
- Chalice of Hope: This spell speeds up all owned structures'
novice production rate to 1 novice every turn.
What spells eliminate novices?
- Insurrection: This spell eliminates all novices in its target structure
immediately.
- Census: This spell eliminates all novices in all structures
when it expires.
- Pestilence: This spell eliminates all novices in all structures
immediately.
What spells otherwise affect novices?
- Djibari's Legacy: This spell causes all subsequently produced
or created novices to be Imps, instead of their normal nations.
- Kumatru Academy: This spell causes its structure to start producing
super-archer recruits instead of regular novices.
- Runts: This spell causes its structure to start producing two weak
swordsmen recruits instead of regular novices.
- Usam University: This spell pays a mana bonus for each novice in
its structure.
v2.10.00 Last updated 2005/08/05
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