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Ngozi's Way
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Ngozi's Way
A periodic column on Sanctum strategy, theory, and fun, by Ian Schreiber, Sanctum player name Gannon. You can reach Ian at ianga@earthlink.net.
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Strategy columns for Sanctum...
Back to the Basics
Strategy One: Lockdown
Strategy Two: Combat
Strategy Three: Powerhouse
Strategy Four: Attrition
Strategy Five: Denial
How Oppositions Affects Sanctum
Opposing House Strategy: Making & Unmaking
Opposing House Strategy: Justice & War
Opposing House Strategy: Hope & Despair
Opposing House Strategy: Nature & Abomination
Opposing House Strategy: Body & Mind
Opposing House Strategy: Life & Death
Say What?!?
Deck Strategy: Deck Size
Deck Strategy: Reverse Mana Decks
Deck Strategy: Compensating for Weakness: When is it Worth the Effort?
Deck Concept: Armistice
Deck Concept: Extreme Body Lockdown
Deck Concept: Life Dispel
Deck Concept: Abomination Dispel
Deck Concept: Death Without Taxes
Deck Concept: Reverse Combat / Monsters (Despair)
Special Edition: Version 1.22 - Strategic Changes in the Environment
Despair Game Lock
Terraforming: The Badlands
Terraforming: The Great Frost
Terraforming: Arboria
Deck Concept: Extreme Defense with Hope
Deck Concept: Abomination Movement Control
Deck Concept: Justice Combat Denial
Deck Concept: Husks, Husks, and More Husks
Deck Concept: Heavy Justice
Deck Concept: The Few, The Proud, The Unappreciated (Part One)
Deck Concept: The Few, The Proud, The Unappreciated (Part Two)
Deck Concept: Dwarves and Arrows
Dominant Deck Types, or "How to Build Decks that Win"
Object Lessons in Play: Large Deck Strategy
Object Lessons in Play: Large Deck Strategy Making
Deck Building 201
Deck Building 301
Deck Concept: Despair with Denial
Mana Structures and Mana Paths: Part One, Structures
Mana Structures and Mana Paths: Part Two, Paths
Deck Concept: Eat & Run
Deck Concept: How to Use a Useless Spell
The Most Powerful Deck in the Game
Deck Concept: Turbo Trade, or Dwarven Direct Damage
Deck Concept: Body Odor
Deck Concept: Dances With Wolves
All About Initiative (Part One)
All About Initiative (Part Two)
The House Shell Game
Deck Tuning: Tuning the Instruments of Destruction
Metagaming/Nemesis Decks: How to Win at Rock-Paper-Scissors
Deck Concept : Fire and Ice
Deck Concept : Will Stall for Shrouds
Game Strategy : Probabilities
Game Strategy : Probabilities (Part 2)
Tournament Strategy : What If?
Town Layout Strategy : Center Cluster
Town Layout Strategy: Direct Path
Town Layout Strategy: Isolation
Town Layout Strategy: Unbalanced Layout
Deck Concept: Heart Transplant
Deck Strategy: Four Copies?
Deck Strategy: Waterless Nature
In Praise of Seelie Court
Deck Concept: War Powerhouse Powerhouse
Game Strategy: The Mana Shift
Deck_Concept: Despair Shift
Deck_Concept:War Shift
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