Sanctum | Strategy, Sorcery, Subterfuge
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Sanctum | Strategy, Sorcery, SubterfugeSanctum | Strategy, Sorcery, Subterfuge
 

 

 
Ngozi's Way


Ngozi's Way

A periodic column on Sanctum strategy, theory, and fun, by Ian Schreiber, Sanctum player name Gannon. You can reach Ian at ianga@earthlink.net.


Strategy columns for Sanctum...

Back to the Basics

Strategy One: Lockdown

Strategy Two: Combat

Strategy Three: Powerhouse

Strategy Four: Attrition

Strategy Five: Denial

How Oppositions Affects Sanctum

Opposing House Strategy: Making & Unmaking

Opposing House Strategy: Justice & War

Opposing House Strategy: Hope & Despair

Opposing House Strategy: Nature & Abomination

Opposing House Strategy: Body & Mind

Opposing House Strategy: Life & Death

Say What?!?

Deck Strategy: Deck Size

Deck Strategy: Reverse Mana Decks

Deck Strategy: Compensating for Weakness: When is it Worth the Effort?

Deck Concept: Armistice

Deck Concept: Extreme Body Lockdown

Deck Concept: Life Dispel

Deck Concept: Abomination Dispel

Deck Concept: Death Without Taxes

Deck Concept: Reverse Combat / Monsters (Despair)

Special Edition: Version 1.22 - Strategic Changes in the Environment

Despair Game Lock

Terraforming: The Badlands

Terraforming: The Great Frost

Terraforming: Arboria

Deck Concept: Extreme Defense with Hope

Deck Concept: Abomination Movement Control

Deck Concept: Justice Combat Denial

Deck Concept: Husks, Husks, and More Husks

Deck Concept: Heavy Justice

Deck Concept: The Few, The Proud, The Unappreciated (Part One)

Deck Concept: The Few, The Proud, The Unappreciated (Part Two)

Deck Concept: Dwarves and Arrows

Dominant Deck Types, or "How to Build Decks that Win"

Object Lessons in Play: Large Deck Strategy

Object Lessons in Play: Large Deck Strategy – Making

Deck Building 201

Deck Building 301

Deck Concept: Despair with Denial

Mana Structures and Mana Paths: Part One, Structures

Mana Structures and Mana Paths: Part Two, Paths

Deck Concept: Eat & Run

Deck Concept: How to Use a Useless Spell

The Most Powerful Deck in the Game

Deck Concept: Turbo Trade, or Dwarven Direct Damage

Deck Concept: Body Odor

Deck Concept: Dances With Wolves

All About Initiative (Part One)

All About Initiative (Part Two)

The House Shell Game

Deck Tuning: Tuning the Instruments of Destruction

Metagaming/Nemesis Decks: How to Win at Rock-Paper-Scissors

Deck Concept : Fire and Ice

Deck Concept : Will Stall for Shrouds

Game Strategy : Probabilities

Game Strategy : Probabilities (Part 2)

Tournament Strategy : What If?

Town Layout Strategy : Center Cluster

Town Layout Strategy: Direct Path

Town Layout Strategy: Isolation

Town Layout Strategy: Unbalanced Layout

Deck Concept: Heart Transplant

Deck Strategy: Four Copies?

Deck Strategy: Waterless Nature

In Praise of Seelie Court

Deck Concept: War Powerhouse Powerhouse

Game Strategy: The Mana Shift

Deck_Concept: Despair Shift

Deck_Concept:War Shift



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